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Commentary 9 |
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White: Honinbo Shuwa (wins by 3)
Black: Murase Shuho
6th of same month (1871-06-23)
1 ~ 100
White 20 in this case would be better at ▲. Although there are no moves
in this fuseki for either player that can be criticised, the pattern of the game as a whole
is that from start to end there was a slight element of slackness in White's play. If you
give the initiative to the opponent you will always be on the backfoot.
In contrast, Black took the lead in playing pretty sharply everywhere. At the end
of the game, however, Black suddenly made an oversight with move 133 and lost unexpectedly.
This was because, considering that he did after all have a won game, he slackened off
slightly and did not give extra thought and played carelessly.
Because of this it goes without saying that that in the game of go you must take care
of subtle points,
from the very first opening moves and through all the variations until the game is complete.
You must not let your mind stray until the stones are finally back in their bowls.
If you leave even a little weakness, your opponent may take advantage of it and punish you.
101 ~ 202
Book II-24a (Sgf version: )
© John Fairbairn & T Mark Hall (GoGoD), London 2007.
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