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Three-stone fuseki - 2 |
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Book I-09a: 1 ~ 58 (Sgf version: )
Black 20 is light. If White plays at ▲, Black will play ■.
Black 44 is a good move. If White plays o, Black can play x.
When White invades at 45 and lives in the corner, Black solidifies his outside
influence, which is bad for White. Learn that, in general, it is bad to try too hard to
capture the enemy's invading stones.
Notes
Korschelt link: page 211 (moves 21, 28, 29, 38 commented).
© John Fairbairn & T Mark Hall (GoGoD), London 2007.
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